![]() Several antiballistic missile bases have been established within the cities of Zardon. ![]() Zardon has built a powerful defense system. It is truly a planet void of crime and violence. Their cities are built-up and rich in resources. The Zardonians are skillful and hardworking people. Zardon is the last of the peaceful planets. The Krytolians are warriors out to destroy and seize the planet of Zardon. However, the manual for the Atari 2600 version of the game provides an entirely fictional back story for the game, presented here.Īliens from the planet of Krytol have begun an attack on the planet Zardon. It is interesting to note that while the arcade game set no specific time or place, the original design cast the six cities in the game as six major cities on the west coast of the United States: Eureka, San Francisco, San Luis Obispo, Santa Barbara, Los Angeles, and San Diego. It was also released for download on Xbox Live Arcade with updated graphics. Most other conversions at the time were unauthorized. ![]() Since this took place before Atari created their Atarisoft division, whose purpose was to port popular games that Atari owned the rights to other systems, Atari only officially converted the game for play on their popular systems. Missile Command was so popular, that some variation of the game made its way onto nearly every available platform in the early 80s and beyond whether it was an official conversion or not. This control method predated the point and click method of computer interface by a number of years. ![]() Every missile was targeted by an on-screen cursor that was directed by a trackball. Each silo had 10 missiles, and the player had to decide with silo to deploy the next missile from. Missile Command gave the player control over three different missile silos that protected six "cities" on the ground below. Rains asked Dave Theurer to lead the effort in creating the classic, action-packed arcade game. The idea for Missile Command began with a magazine story about satellites that captured the attention of Atari's president, who passed the clipping to Lyle Rains. Missile Command was originally going to have a large status panel as part of its marquee which indicated the status of the bases and cities but it was eliminated when the designers learned that players lost track of on-screen gameplay when they looked up at the panel. Originally called 'Armageddon', Missile Command was designed at a time that the United States and Russia were locked in a fierce 'cold war'. It was an immensely popular game that combined great game play with a rather chilling message about the dangers of war. Sadly, I don't think that version is for sale anymore, hence the low score here, as the game you would be buying today is terrible.Missile Command is a 1980 arcade game by Atari that was also licensed to Sega for European release. The touch screen controls felt perfect in the original 2020 version, and without it, I found myself only playing this new 2022 version for a short while until I deleted it and went back to the 2020 version. This might be a decent game if you're playing it on a PC where you can use a mouse, but seeing as how the Switch isn't a PC and doesn't have a mouse, that doesn't do me any good. Honestly, this just isn't a good game if you're controlling it with an analog stick, it feels awkward at best, unplayable at worst. For some odd reason they decided to remove the touch screen controls in the 2022 version, forcing you to use the analog stick, and that makes the game nowhere near as fun to play. The 2022 version however, is a ruined game. I have both the 20 and 22 versions, and the 2020 version was fantastic for what it is on the Switch. I have both the 20 and 22 versions, and the 2020 version was fantastic for what it is on This is a review for the 2022 version of the game. This is a review for the 2022 version of the game.
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