![]() Metafight was localised as Blaster Master in November of 1988, with a significant amount of changes to its back story - the reasoning being that the original anime-style storyline wouldn’t prove popular with the American youth. And getting out of the tank served another purpose, too: it allowed you to enter the various “dungeons” scattered around the levels, at which point the game switched to a top-down perspective as Kane explored these facilities armed with his upgradable gun, collected various items to enhance the Metal Attacker and fought some fearsome bosses. As well as the side-scrolling platforming that unfolded as you drove the Metal Attacker around the various stages, you could also hop out of the super-tank and proceed on foot indeed, this was necessary at a number of points in order to fit through passageways too narrow for the vehicle to fit through. Metafight added a couple of interesting elements to the mix. The genre blend was still quite young and unrefined at the time of Metafight’s release, however the original Metroid had provided one of the first examples of this type of game two years previously, and Castlevania II followed a year later, eschewing the linear progression of its predecessor in favour of more freeform exploration and adventure. Metafight’s gameplay formed an early example of what is now a very familiar blend of genres: a combination of platform action gameplay and a relatively “open” world gated by the necessity to have certain abilities to progress in specific directions. As a last ditch effort to save the planet, Dr Jennifer Cornet developed a fearsome mobile battle tank known as the Metal Attacker (codename Nora), and enlisted the young prodigy Kane Gardner to pilot it. ![]() ![]() Let’s look at the history of Blaster Master to better understand what Zero is doing, then, beginning with that Famicom original.ĭeveloped by Tokai Engineering and Sunsoft and released in June of 1988, Chou Wakusei Senki – Metafight ( Super Planetary War Records – Metafight) told the story of the planet of Sophia III, which was under attack by the forces of the Invem Dark Star Cluster, led by the evil Goez. None of this is required to appreciate the fact that Blaster Master Zero is a great game, mind you, but delve a little deeper into the lore and you find out all sorts of fascinating things. On top of that, it even acknowledges elements of the Worlds of Power novelisation of Blaster Master - which, in itself was something of an interesting curiosity in that it was later retconned into being “canonical” so far as the rest of the series is concerned. Not only is it a loving remake of a very fondly regarded title from back in the NES era, it also incorporates elements of the Famicom game that was heavily reimagined to become Blaster Master. This article is one chapter of a multi-part Cover Game feature!īlaster Master Zero for Nintendo Switch and 3DS is an interesting game in more ways than one.
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